Since the days of the Roman Empire, werewolves have "walked the spiral" to commune with the spirits of the Wyrm. This spirit quest is usually performed in the Shattered Labyrinth. The largest entrance to the maze is a great inlaid spiral on the floor of a Gothic cathedral known as the Temple Obscura. Inside, the stench of sulfur and monoxides is overpowering, Rows of sickly green balefire lamps ceaselessly churn lava and effluvium. On the floor of the cathedral is an intricate, interweaving patten stained in blood.
As a dancer weaves back and forth along this elaborate path, he enters a trance, one that gives him visions of an insane realm stranded outside of space and time. The valiant cultist then pursues a visionquest towards the center of the labyrinth. His Black Spiral Dance allows him to permeate the membranes that separate the concentric circles of this realm. As the initiate pursues the mysteries of his order, he follows an Umbral journey through a series of underground tunnels. His ordeal tests his inner wisdom and answers his doubts with madness.
The Nine CirclesTheurges speak of nine thresholds of wisdom in the Spiral Labyrinth, nine concentric circles of unspeakable ordeals. Each circle offers a test that a dancer must overcome before she can advance in Rank. If she is particularly ingenious, she may even learn a deviant Gift from the servitors of the labyrinth. The experience often resembles a little story, a surreal vignette set within endless corridors and presented by a host of treacherous Umbral spirits.
The First Circle: The Dance of Insight
Before a werewolf can be recognized as a true Black Spiral Dancer, she must survive this first ordeal. The experience always begins in darkness. The dancer then receives visions representing dark truths within her soul. Often, these secrets have been hidden for the sake of the initiate's sanity. Blasphemous revelations offer the pomise of further understanding, but the dancer must first overcome the limitations of her own mind. If she is weak, the experience shatters her sanity.
The Second Circle: The Dance of Rage
In the second circle, the initiate learns the strength of her anger, allowing her to indulge in violence as no mere Garou ever could. A dancer who enters this portion of the labyrinth is beset by overwhelming problems. The only way to overcome them is through frenzy. Utter psychotic ultraviolence is the only path leading out of this circle, encouraging the Black Spiral to enact any act of violation or destruction to achieve her goals.
The Third Circle: The Dance of Endurance
In this realm, the dancer must endure tests of physical and mental anguish. The experience is often a twisted version of a test the dancer underwent in her previous life, ultimately showing that she is too strong to fall before such opposition now. Physical anguish results in a higher tolerance to pollution, radiation, or sheer pain. Mental anguish allows communion with the Urge Wyrms, increasing understanding of the spirits' tactics so that the dancer may use similar methods against her foes.
The Fourth Circle: The Dance of Cunning
The guardian at the threshold of the fourth circle is a treacherous Bane, one who must be misled in a test of wits before the dancer can pass. This draws upon the dancer's Gnosis, requiring her to twist wisdom into false logic. Surviving this test allows the initiate to see through the deception of others, especially the spirits who serve the Wyrm. The Dance of Cunning may also involve realizing the truth behind a great lie.
The Fifth Circle: The Dance of Combat
Before crossing the threshold of the fifth circle, the petitioner must overcome a legion of foes. This ordeal is more of a symbolic epic battle than a blow-by-blow brawl. Sometimes the dancer tries to impress her tormentors by using violence in the most imaginable ways possible. If she can overwhelm these enemies without betraying her fear, her prowess in battle increases dramatically.